Device Bench

Device test · Input

Mouse Sensitivity Converter

Enter your sensitivity and DPI to convert to another game.

Converting from

eDPI—
cm / 360°—
in / 360°—

Converting to

eDPI—
cm / 360°—
in / 360°—
Converted sens— Source cm/360°— Target cm/360°— Source eDPI— Target eDPI—

Converted settings for each preset

TitleYawSensitivityeDPIcm / 360°

Preset yaw values on this page: last verified 2026-08-22. A patch can change a game's yaw. To check a preset against your setup, measure a full turn below; choose "Enter yaw directly" to use your own value.

Change DPI in the same game

Use this when you change mouse DPI but keep the same game and yaw. It rescales sensitivity to keep the calculated distance for a full turn unchanged.

New sensitivity—

Estimate yaw from a physical 360

Using a ruler, measure how far the mouse travels while you turn exactly one full circle in the game. Enter that distance in centimetres, along with the sensitivity and DPI used. The estimate depends on those inputs and your measurement.

Derived yaw—

In the Title menu for the game you measured, select "Enter yaw directly" and paste this value into the yaw field that appears. The table uses the source yaw and the preset target yaws.

How this converter works

The converter uses a yaw y (degrees turned per mouse count at sensitivity 1), a sensitivity s, and mouse resolution d in counts per inch. Effective DPI is d × s; a full turn takes 360 ÷ (y × s) counts; dividing those counts by d gives inches, then multiplying by 2.54 gives centimetres. Yaw comes from the preset you select or the value you enter. Calculations run on your device, with no server lookup or stored profile.

To match the calculated distance for a full turn, the two settings must satisfy y1s1d1 = y2s2d2. Solving for the target sensitivity gives s2 = (y1 × s1 × d1) ÷ (y2 × d2). The substituted calculation appears below the main readout. Changing DPI within one game uses the same relationship with yaw held constant.

The formulas assume each inch of mouse travel supplies the stated DPI in counts and that the game turns by yaw × sensitivity for each count. They do not model OS pointer settings, acceleration or game-specific input and zoom multipliers. Check which settings affect mouse input in each game, and measure a turn with the setup you intend to use. A derived yaw reflects that setup, not every later build or setting. This page converts settings; it does not recommend a sensitivity.

Frequently asked questions

What is eDPI?
Effective DPI is mouse DPI multiplied by in-game sensitivity. Use it to compare settings within a game when the yaw and other input settings are the same. eDPI 800 does not imply the same mouse travel in two games with different yaw values.
What is cm per 360?
The centimetres the mouse travels for one full horizontal turn. This converter calculates that distance from yaw, sensitivity and DPI, then holds it constant when converting. It compares turn distance across games, not aiming feel.
What is yaw?
Yaw is the degrees of horizontal rotation per mouse count at sensitivity 1. Presets supply the yaw used in the conversion and listed table rows; select "Enter yaw directly" to use a custom value. A game patch can change which value applies.
How do I check a yaw value myself?
Use a ruler to measure how far your mouse travels for one full horizontal turn in the game. Enter that distance, along with the sensitivity and DPI used, in the yaw calculator above. Repeat the turn to check how consistent your measurement is; an incorrect distance or DPI will affect the estimate.
Why does the converted sensitivity have so many decimals?
The formula often produces a non-round result. Sensitivity is displayed to up to four decimal places, but the target distance readouts use the unrounded result. If your game rounds or limits the setting you enter, check a physical turn at the value it accepts.

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