Sound test · Audio out
Left/Right Speaker Test
Start with the volume low, and hold headphones away from your ears for the first press. Press Stop if it is uncomfortable; do not turn up the volume to chase a faint tone.
Which side did you hear the tone on?
Verdict, from what you heard
NOT RUN
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Press Left, say which side you heard it on, then do the same for Right.
How it is decided: the page knows which channel it played and you report where you heard it. Both sides heard where played is PASS. Heard on the opposite side (a swap), on both sides (mono), or not at all on either is CHECK SETTINGS. One side heard correctly while the other plays nothing is LIKELY FAULT in the silent side's path. Details in the methodology.
How this test works
Start with Mid · 440 Hz and press Left, then Right, to compare the two channels. Both plays the tone on both channels at once. Stereo sweep pans one continuous tone from full left to full right over about three seconds, then stops, which makes a weak side easier to notice than two separate presses: a weak side fades as the tone travels toward it, and a dead one drops out. Left, Right and Both keep playing until you press Stop or choose another mode, and the frequency buttons retune a playing tone, so press Stop first if you want a pause between presets. Hearing each tone on the matching side confirms the channel routing all the way from the browser through the operating system to your speakers or headphones.
Browsers only allow audio after you interact with the page, so the Web Audio engine starts on your first channel press. An OscillatorNode makes a sine wave at the selected preset (100 Hz, 440 Hz, or 10 kHz). A GainNode holds its peak at a quarter of digital full scale, about −12 dBFS, and each start and stop uses a gain ramp of roughly 15 milliseconds, because a hard-edged start makes a click you could mistake for a fault. A StereoPannerNode places the tone left or right; browsers without one get two gain paths feeding a two-channel merger instead.
A channel check cannot measure frequency response, distortion, loudness or latency, and a speaker that plays these tones can still sound bad with music. The digital level says nothing about how loud the tone is at your ears. Balance, mono, spatial audio and other sound-effect settings on your system can change how the channels reach you. This is not a hearing test and makes no claims about your ears.